A refreshingly simple data-driven game engine built in Rust
A refreshingly simple data-driven game engine built in Rust
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
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Neon: Serverless Postgres. We separated storage and compute to offer autoscaling, code-like database branching, and scale to zero.
🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
Distributed transactional key-value database, originally created to complement TiDB
Diem’s mission is to build a trusted and innovative financial network that empowers people and businesses around the world.
An idiomatic, lean, fast & safe pure Rust implementation of Git
Zero-cost asynchronous programming in Rust
A Rust based DNS client, server, and resolver
Async-friendly QUIC implementation in Rust
Async version of the Rust standard library
Binary installation for rust projects
A modular toolkit for building fast, reliable Web applications and libraries with Rust and WASM
🚀 The open-source, multi-tenant platform for self-building knowledge graphs and simulation
The official MongoDB Rust Driver
[Acquired by The Guild] The Grafbase GraphQL Federation Gateway
Rust implementation of Tailscale (preview, experimental)
Adaptors between compression crates and Rust's async IO types
Async I/O and timers
Futures, streams, and async I/O combinators.
Type-Safe Rust Wrappers for various ESP-IDF services (WiFi, Network, Httpd, Logging, etc.)
Rust wrapper for the Meilisearch API.
A thread pool for isolating blocking I/O in async programs
Rust bindings for GNOME libraries
MinIO Rust SDK for Amazon S3 Compatible Cloud Storage
noq, a QUIC implementation in Rust
Compatibility adapter between tokio and futures
A malleable application framework
LibXMTP is a shared library encapsulating the core functionality of the XMTP messaging protocol, such as cryptography, networking, and language bindings.
Distributed builds for Nix
Asynchronously speed-limiting multiple byte streams
Duplicate an async I/O handle
A TiKV based `c dynamic library` for extending storage system in TiDB cluster
NVIDIA's Redfish next generation redfish crate
Asynchronous signal handling